by corbon
Minedog3 wrote: corbon wrote:
The rule says you can do it as often as the hero desires. It also says it can be done at any time (after declaring an action during the heroes step 3, from a different rule) Spending 2F for 2MP is just doing it twice.
If you say so.. banking MF just runs counter to games I normally play, and the buy 1, then use 1 seemed pretty clear to me..
What is this ‘banking’?
How is this different from earning SpeedxMP and 1 attack from declaring an Advance and using some MP before the attack and some after?
All MP is ‘banked’ from whatever source, at all times (during a turn). Otherwise you could not move more than 1 space, because when you spent 1, you have to be ‘banking’ the rest at that time.
There is absolutely zero indication that fatigue is any different. It explicitly says you can spend it as often as you like and as many times as you like, with not the slightest indication that you must use it on something in between the spending. How do you get ‘pretty clear’ from no indication at all?
You seem to be importing an idea from other games that has no relevance to this one?
by PeterCSM
That’s what it seemed like, thank you! I’ll probably pick up both but I know I need to start with something light and interactive before I move on to anything with even a slightly moderate involvement level. I’ll also try to hide any shiny things from distracting my fellow players, haha. ..I typed ‘haha’ but I’m only partially joking.
by slowcorner
I only played two 2p games, and found that the income was pretty easy to manage. The turns were so quick, the game didn’t drag while both players Speculated to get minions in key slots. It certainly works with two, though I’ll admit that I thought the actual game was pretty bland. Whether that had to do with the scale or the game itself is probably open for interpretation, but I didn’t see anything there that would indicate that my experience would be heightened by adding players.
by larryjrice
received mine Wednesday…box was a bit crushed but the game components were just fine. I too was disappointed that it was mailed in a bubble mailer and not well protected but I’ll survive…:p
by richardborg
caroper wrote:
Currently we have not entered into an agreement with a publisher.
With all the new expansions and cool stuff in the wings for Napoleonics, we are sitting back on the Commands & Colors game grouping that covers American War of Independence / Seven Year War / French and Indian War / Jacobite Rebellion.
We are still playing and having a ton of fun, but for the present, we are very happy to sit and wait.
Richard Borg
by kryyst
Interpret it the sentence however you like but the rules don’t change it won’t work. If your guard is the target of a successful tackle he’s downed and no longer can use his guard skill. Guard only works if another person is tackled. A standing linemen can use his guard skill to take the hit.
by DavidvD
I carved my own set of playing pieces for Splut (using a rock for the rock) on a canoe trip in Sweden two years ago.
Played it here:
